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 Simple Guide to making a Wizard [By Whalesdude]

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Join date : 2009-01-03
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PostSubject: Simple Guide to making a Wizard [By Whalesdude]   Sat Jan 03, 2009 3:35 am

I thought I might as well, since no one has yet.
(I posted this twice, since I figured it'd better belong in the Guides section of the Forums)

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A few notes about Wizards, to begin:

DISADVANTAGES:
- Wizards have SLOW Casting time. Be aware of it.

- Wizards have crazy low HP unless you skill grind to make up for it.

- You won't get really useful AoE until you're Master/A Master. (As in Ranged AoE)

ADVANTAGES:
- Wizards have some of the most powerful spells in the game

- When Comboing, it's very hard to lose in Pvp Duels. Unless of course, you mess up. ;P

- Once you reach A Master, it's a whole new Ballgame. You tear Shi* UP!

- Adept Martialsets are relatively easy to find.
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Once you get that out of the way, here's a general guide to making a wizard, level by level:

LEVEL 1-45

This is the same as every class. It doesn't matter the skills you get,
or the stats you have, really. Just be sure you can wear +2 Aramid
Martial stuff.

I find that at early levels, level 9 Ice Elemental Spells (Ice Spear,
all those) are the best. At Expert Skill rank, however, get the Flame
and Terra Cannons. Those you'll use later.

LEVEL 45-50

This is your choice at this level: Skill grind now, or later. Either
way, it's going to take time. I'd suggest shelling out about 1m to buy
your +2 Aramid Set, (+3 Skill Exp) now, and grinding to about Master or
A Master, even. It's well worth it. To Grind, I'd suggest going to
Moscythers, no matter how mobbed it is. Your second choice of course,
is to keep going and grinding to level yourself up. This gets handy if
you want to get some cash for skills and such, which is also important.

LEVEL 50-65

Port Lux. New place, new monsters, Possibly new KSer's. You also MUST
and I repeat MUST Grind here. The quests are Optional, yet I find them
useless. Only do the 70+ Quests, since they give decent EXP and GREAT
Alz. Whatever the case, you still got some choices here: If you went
ahead and got the Adept set, here's where you want to get adept
BLUESTIN. +3 Skill exp is best, however, this isn't cheap. Around 3-4m
for the whole set. Don't forget the new jewelry and weapons. As for
training, From 50-55 you should go to Phantom Crews. Afterwards, go to
Stone Golems, (55-60+) and finally moving to the beach at 60 or higher
to mob Dark Bladers. At Stone Golems, you'll find capes. VERY Handy to
grind there, since you'll get either money, or your new cape. They drop
+3 and also +4 EoS/G/F. Also, after Open Beta ends, Dark Bladers will
drop the Black Astral Board Key.

Again, you have the option to skill grind at this time. I'd suggest Crag Toads during this period.

LEVEL 65-70

Another new location: Fort Ruina! Congratulations for making it this
far! Took me a week! (That's a lot of time, you know). Anyways, here
you'll find some nice quests able to make you TONS of cash. One level
80 Quest gave me 1.5 MILLION Alz. Very nice. But you're not there yet,
so don't get all excited. :]

As for Fort Ruina, the best thing to do is to try and get your hands on
either Shadow Titanium (For Defense) or, buy Upgrade cores and get your
Bluestin Adept to give you more defense. (Maybe even Titanium Adept
sets will be out after Open Beta. Who knows? If you get one, use that!)
Now, if you were a good little boy/girl, you took my advice and Skill
grinded at your upper 40's. This will allow you to use your Shadow
Titanium and your Titanium Armors very early, like now (As Magic Skill
Class levels give you somewhere between 12-17+ Int or Dex during Class
levels.) If you didn't, that's fine. You'll just have to start doing it
now. I grinded at level 60, and it was a bit ch to level at Bugsharks.
It's much easier to skill grind at Moscythers at 40. BIG NOTE: If you
have Premium, don't worry about this too much. You'll be able to grind
30% of your Skill bar on Dummies. If you don't, or you're already over
30%, just grind on monsters that hit low on you with your full Adept
(1-40 Damage).

After you get to Master, or even A Master if you're an Over-Achiever,
you can go full on into Mechzards, which are located in the Arena in
the far southern corner of Fort Ruina. These monsters HURT. I'll tell
you. In Full ST at this level, I was getting hit in the 100's. Gonna
need level 3 HP Pots now, guys ;P. Take small mobs and use your AoE's.
Hail Storm works best on these fellas, since they're gigantic. You'll
rake in MASSIVE Cash (+1 or more Titanium drops for every 1-3 Kills, as
well as Capes and Chaos Lamps have a high chance of dropping. Not to
mention Map parts, which are handy later!) and MASSIVE Exp, since each
hit you get from 900-2800 Exp. That's just with ONE Monster. It can
jump up to 20, even 30k Exp per hit if you can mob them successfully.
Remember, BM2 is your FRIEND. (Elemental Festival OWNS These guys.
Takes at least half their HP and gives you INCREDIBLE Exp, if you mob
them right.)

LEVEL 70-80 (Current Cap)

Well, this is as far as I can tell you guys, because well... You can't GET Any farther! LOL!

Anyways, from 70 to 80, all you gotta do is keep up with the Mechzards
and do ANY level 70 Quests you get from Port Lux or Fort Ruina. These
give you loads of Exp and Cash. And a nice Double Slotted +2 Titanium
Martial Piece. (Randomized). Although, you'll notice if you look at the
Lake in Dusk Map Pieces you get from Mechzards that it's a level 75
Dungeon. You know what that means? Soloin' time! Yes, you will
singlehandedly defeat (Or at least grind in) Lake in Dusk! (Assuming
you have A Master by now... If you don't... SHAME ON YOU! Go get it
now! Otherwise, don't keep reading! GRIND, GRIND, GRIND!)

If you're still reading, you're obviously A Master, or you're just too
full of yourself to take my advice. Don't say I didn't warn you though!
These monsters are tough cookies. Don't take the Orcs lightly!

This is a strategy I used to level from 75-80 in only 4 Hours: Grab all
your LiD Map Pieces and get to Green Despair. Go to the end of the
Moscutter Queen's Red forest at the bottom of the map, that's where the
entrance of LiD is. When you enter LiD, put up your Buffs and go mob
the first 4-6 Orcs you see. All the monsters (besides bosses) respawn
after 10 minutes, so here's what you do: Go through the Orcs and kill
them all until you get to the Lake. By then, all the orcs should have
respawned. If not, wait for them, or Go on into the Lake and kill toads
until they respawn. The bosses don't respawn quickly enough for you to
kill them more than twice, unless you're REEEEALLY good. Anyways, every
10 minutes or so, go kill the orcs. You'll be glad you did. You'll
level around once, maybe twice a run if you're quick. The bosses also
drop more Map Parts and handy Stat Extract Potions and (*Gasp*) New
Adept Jewelry~! Put on your level 70 Bracelets and Earrings and get
back to work! There's a lot more stuff ahead.

Once you get to 80, which is the current cap, you can enter the Undead
Grounds, a new zone with VERY Strong Monsters. All monsters in UG drop
Osmium. Yes, Osmium. However, they drop Slotted OS at a very low rate,
and the OS/Aqua/Lapis Weapons also drop at a lower rate. To get into
the Undead Grounds, buy the Entry Ring from the Grocer at Bloody Ice
for 10k Alz. The door to UG should be near the Ghosts and Shades,
passed the apes. Grind there for some cash, or for leveling.
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Simple Guide to making a Wizard [By Whalesdude]
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